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What sells computers most?

ghidorah's Avatar Picture ghidorah – December 09, 2007 09:50PM Reply Quote
thats right--games.

Cloudscout – July 22, 2008 12:21PM Reply Quote
Det finnes ikke dårlig vær, bare dårlige klær!
It's also missing a way to connect a controller. The Apple TV has no Bluetooth.

johnny k – July 22, 2008 01:07PM Reply Quote
As the article points out, using an iPhone or iPod Touch via WiFi does the job nicely. It's like having a Wii controller and DS in one. There's also the remote for simple iPod-style games, and a USB port for... something.

Cloudscout – July 22, 2008 01:53PM Reply Quote
Det finnes ikke dårlig vær, bare dårlige klær!
So $229 for an AppleTV + $299 for an iPod touch? That would be a tough sell. You'd be looking at over $800 for a 2-player system.

johnny k – July 22, 2008 03:11PM Reply Quote
Let's not be too literal. The article is musing on possible future products, and it's not like you couldn't add wireless controllers cheaply, or a new AppleTV couldn't add Bluetooth easily. Or what if all iPods had accelerometers in them?

tomierna (Admin) – July 22, 2008 03:13PM Reply Quote
Hideously Unnatural
Also, it's not like you can listen to music, browse the web and watch video on a Wii controller.

You can't compare the prices as simply as that, CS.

Though, I question the plausibility of the concept.

johnny k – July 22, 2008 03:57PM Reply Quote
I doubt it will happen, though it's not too different from how the Gameboy Advance could be used as a super-controller for the Gamecube. Just a bonus tie-in. But if Apple would just allow development on the AppleTV, they'd really open up a new market.

John Willoughby – July 22, 2008 04:31PM Reply Quote
Cyberdyne Systems Customer Support
They should license the Wii, and build a new Apple TV incorporating it.

ddt – August 11, 2008 12:20PM Reply Quote
meet the new boss. well, she could be the boss of me.


nate – September 18, 2008 04:07PM Reply Quote
Apple's been making some real market headway the last few years, but I still think they don't get games or understand their importance to their platforms and brand (the last person who did was Woz, and we can thank him for the color, the sound, and the game port and controllers on the Apple II series).

I have a lot of thoughts/notes on this, and one of these days I'll finish my editorial on it...

John Willoughby – September 18, 2008 04:11PM Reply Quote
Cyberdyne Systems Customer Support
It's just that Jobs doesn't care about them. I think that they're too plebian for his patrician tastes. So no long-term program to provide continuity and steady improvement in gaming API's or marketing assistance can survive. Momentary focus, sure, but nothing more. Perhaps the success of iPhone games will bring some developers to Cocoa and the Mac.

nate – September 18, 2008 05:21PM Reply Quote
I think you're right John, but I also think it goes even deeper than that... I think Jobs has some issues with games in general that date back to his days at Atari, at least if this history of Breakout is true:


I get the impression that Jobs sees games and those who work on them as below him (and probably not "art" in his book the way he sees his creations). I'm not trying to belittle what Jobs has contributed to personal computing, it is a lot and significant, but it is also pretty narrow, and to some extent an achilles heel. Continued neglect could really limit what Apple could do/become as a company.

stan adams – September 18, 2008 05:53PM Reply Quote
How totally retro and cool. I am so friggin' jealous. I wanna go to the damn commune for an apple harvest...

rino – September 18, 2008 07:26PM Reply Quote
In America, the only respectable form of socialism is socialism for the rich.
I love picking apples.

So I keep thinking stars are aligning due to pressure on the monolithic and stable PC platform, DirectX -- hoping that open standards, more agnostic coding platforms, and chip designs take the wind out of that sail.

tliet – September 19, 2008 01:24AM Reply Quote
Isn't the whole discussion about gaming on a PC platform moot anyway? These days only the hardest of the hardcore buy PCs to play games on as a console of 300 dollars provides a more stable platform and can be hooked up to anything that displays video. Apple is not interested in giving their consumer line the ability to swap video cards with the latest and greatest model, meaning that those hard core games would have to buy a Mac Pro.

nate – September 19, 2008 09:51AM Reply Quote
When I talk about gaming and Apple I'm referring to all their platforms:

iPhone/iPod Touch (Newton 2.0?)
AppleTV (Pippin 2.0?)
Intel Macs

Besides porn, games are one of the biggest movers of technology, and iPhone/iPod Touch has some thank god, AppleTV has none, and the Intel Macs have a gigantic hole in their lineup where there is no sub-$1000 enthusiast machine to play something like Crysis Warhead and forever relegating the mainstream lineup of Intel Macs as casual gaming systems (not an insignificant market, certainly, but a negative mark on the perception of the platform that will ultimately limit it's growth). Overall, games are an afterthought at best at Apple.

And regarding this: "These days only the hardest of the hardcore buy PCs to play games on..." let me just say it's not that simple, i.e. there is some truth to that, but if you step back, it's not that simple either.

I am the IT Manager of a major game development studio, so I have a frontline seat on what's going on in the industry. My home has multiple Macs, PCs (running both Windows and Linux), classic workstations (NeXT Turbo Color, HP 712/100, Sun SPARC 20, SGI Indy), and some consoles (PS1, PS2, PS3, Dreamcast, GameCube, Wii, GBC, DS). I have a lot of thoughts on this stuff...

Edited 1 time(s). Last edit at 09/19/2008 09:52AM by nate.

ddt – September 19, 2008 10:06AM Reply Quote
ton, i'd have to disagree -- there's still a good market for PC gaming ("despite" microsoft's "gaming for windows" push): not only casual games that people pop into at work breaks, but entire genres such as RTS and even FPS are still superior with a keyboard and mouse. sales numbers are still pretty strong, especially when accounting for the bias created by some huge-selling console franchises such as mario, GTA, etc.

nate: just had a phone interview at sega yesterday! though it wasn't for a developer-type position, and i kinda sucked at it. would love to hear those lots of thoughts.


John Willoughby – September 19, 2008 10:46AM Reply Quote
Cyberdyne Systems Customer Support
Consoles and PC's leapfrog each other. Consoles generally have the cutting edge, well-integrated hardware, software, and online support, but the hardware remains relatively static for years. PC's have better input options, vastly more hardware options, upgradability, non-gaming utility, and tend to get replaced more often. In a couple of years PCs will be ahead and it will be time to roll out the PS4 and the XBox720.

Where the gaming companies are putting their dev effort is a different matter.

ARL (Moderator) – September 19, 2008 08:37PM Reply Quote
I just think Steve Jobs has the notion that computers are for serious stuff (by serious I mean creative not "business") and not toys to play games on. What he needs to grok is that lots of people, in between their bouts of seriously creating stuff, like to tune out by playing games on the same machine (even if Steve Jobs would never do that).

Apple should try to make that as seamless a process as possible.

Ron Burns – September 20, 2008 01:18PM Reply Quote
"We look to Scotland for all our ideas of civilisation." Voltaire
Isn't it true to say that the gamer community has (had?) a geeky image, and geekishnes is the LAST thing that SJ wants to have associated with Apple?

ddt – September 20, 2008 02:39PM Reply Quote
geeky... that's not quite the correct taxonomy, ron. suppose it depends on what genre of games. the post-MUD Wow people (see http://www.watchtheguild.com/) is different from the modder-hotrodders who max their FPS in online doom and counter-strike from the casual gamer from the sims-er. not at all the same as, say, "i rebuilt my linux kernel after resomethinging the core code" geeks?


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